An interactive and engaging Learning, Teaching and Training Activity (LTTA) took place at the University Jaume I (UJI) in Castellón in Spain as part of the ERASMUS + Project InnerWorlds: A Videogame Journey Through Teen Depression and Social Pressures, in early March. The event brought together 30 participants, including educators, psychologists, software engineers, and youth workers, from all partner countries (Spain, Cyprus, Austria, and Romania).
The LTTA provided a valuable platform for exchanging knowledge, strengthening collaboration, and sharing practical strategies that can be applied in schools, youth organisations, and local communities.
A key highlight of the programme was the Psychology Day, organised and led by Dr Markella Grigoriou, Lecturer in Clinical Psychology at the University of Limassol and WP2 leader of the project, in collaboration with team members from the University of Limassol and psychologists from the Center for Family and Social Services ‘‘Agios Ioannis the Merciful’’.
The team from Cyprus actively participated in the LTTA, contributing a series of interactive discussions and workshops, focused on emotional regulation, empathy, and the role of psychology in educational and digital environments.
Through experiential activities such as role-playing, reflection, and collaborative discussion, participants explored how young people understand and express emotions, as well as how supportive learning environments can foster resilience and healthy relationships. The activities were designed to explore the psychological foundations behind the InnerWorlds initiative and to connect theory with practice. Since the project focuses on using game-based learning to support young people’s emotional wellbeing, it was essential to discuss the psychological principles that guide these approaches. The sessions created a space where participants could exchange ideas and practical methods for supporting adolescents’ emotional development.
The Psychology Day highlighted that the InnerWorlds project is not only about technological innovation but also about grounding digital tools in strong psychological and educational principles. The lectures and workshops demonstrated how foundations in psychology and principles on how the brain shapes and distorts reality can be designed to encourage emotional awareness, empathy, and positive social interaction.
The LTTA also hosted a number of sessions and workshops focusing on video game development and concept design. Team members from the University Jaume I (UJI) shared their expertise and insights, demonstrating how game development can be meaningfully connected with themes of adolescent mental health. These sessions helped participants explore how creative digital tools can support the project’s aim of addressing emotional wellbeing and social pressures among young people through game-based learning.
The University of Limassol express their gratitudeto the Cyprus team who delivered presentations and workshops during the LTTA: Yiannis Theophanous, Georgia Stylianou, Magdalini Christodoulou, Konstantinos Kaikkis, Erietta Constantinidou, Aimilianos Koulendros and Markella Grigoriou.
For more information and updates on the project, follow the InnerWorlds on Instagram (@innerworldseu) and check the project’s website here: https://innerworlds.eu/

Co-funded by the European Union. The opinions and views expressed are solely those of the author(s) and do not necessarily reflect those of the European Union or the Spanish Service for the Internationalisation of Education (SEPIE). Neither the European Union nor the granting authority can be held responsible for them. Project Number: 2024-2-ES02-KA220-YOU-000295176